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- Видео 209
- Просмотров 15 775
PurpleTargets
Канада
Добавлен 21 ноя 2012
Solving the mysteries of the universe and gaming, one equation at a time.
www.twitch.tv/purpletarget
Purpletarget
PurpleTarget
ruclips.net/user/PurpleTargets
www.twitch.tv/purpletarget
Purpletarget
PurpleTarget
ruclips.net/user/PurpleTargets
Видео
Star Citizen VOD - Ep.14 Mucking About
Просмотров 44 года назад
Star Citizen VOD - Ep.14 Mucking About
Star Citizen VOD - Ep.13 Mucking About
Просмотров 24 года назад
Star Citizen VOD - Ep.13 Mucking About
Star Citizen VOD - Ep.12 Mucking About
Просмотров 14 года назад
Star Citizen VOD - Ep.12 Mucking About
Star Citizen VOD - Ep.10 Mucking About
Просмотров 34 года назад
Star Citizen VOD - Ep.10 Mucking About
Battletech VOD - Twerking Llamas Ep. 44 - Cracking ICEBOX Part 4
Просмотров 14 года назад
Battletech VOD - Twerking Llamas Ep. 44 - Cracking ICEBOX Part 4
Battletech VOD - Twerking Llamas Ep. 43 - Cracking ICEBOX Part 3
Просмотров 34 года назад
Battletech VOD - Twerking Llamas Ep. 43 - Cracking ICEBOX Part 3
Battletech VOD - Twerking Llamas Ep. 42 - Cracking ICEBOX Part 2
4 года назад
Battletech VOD - Twerking Llamas Ep. 42 - Cracking ICEBOX Part 2
Battletech VOD - Twerking Llamas Ep. 41 - Cracking ICEBOX Part 1
4 года назад
Battletech VOD - Twerking Llamas Ep. 41 - Cracking ICEBOX Part 1
Battletech VOD - Twerking Llamas Ep. 40 - Wolves of Sacromonte
Просмотров 14 года назад
Battletech VOD - Twerking Llamas Ep. 40 - Wolves of Sacromonte
Battletech VOD - Twerking Llamas Ep. 39 - Burden of Proof Part 2
Просмотров 14 года назад
Battletech VOD - Twerking Llamas Ep. 39 - Burden of Proof Part 2
Battletech VOD - Twerking Llamas Ep. 38 - Burden of Proof Part 1
Просмотров 34 года назад
Battletech VOD - Twerking Llamas Ep. 38 - Burden of Proof Part 1
Battletech VOD - Twerking Llamas Ep. 37 - Nosy Neighbors
Просмотров 14 года назад
Battletech VOD - Twerking Llamas Ep. 37 - Nosy Neighbors
Battletech VOD - Twerking Llamas Ep. 36 - Sending a Message
Просмотров 14 года назад
Battletech VOD - Twerking Llamas Ep. 36 - Sending a Message
Battletech VOD - Twerking Llamas Ep. 35 - Cease and Desist Part 2
Просмотров 64 года назад
Battletech VOD - Twerking Llamas Ep. 35 - Cease and Desist Part 2
Battletech VOD - Twerking Llamas Ep. 34 - Cease and Desist Part 1
Просмотров 64 года назад
Battletech VOD - Twerking Llamas Ep. 34 - Cease and Desist Part 1
Battletech VOD - Twerking Llamas Ep. 33 - Mopping Up Pirates
Просмотров 24 года назад
Battletech VOD - Twerking Llamas Ep. 33 - Mopping Up Pirates
Battletech VOD - Twerking Llamas Ep. 32 - Search & Recovery
Просмотров 44 года назад
Battletech VOD - Twerking Llamas Ep. 32 - Search & Recovery
Battletech VOD - Twerking Llamas Ep. 31 - Getting Dekkered Pt 3
4 года назад
Battletech VOD - Twerking Llamas Ep. 31 - Getting Dekkered Pt 3
Battletech VOD - Twerking Llamas Ep. 30 - Getting Dekkered Pt 2
4 года назад
Battletech VOD - Twerking Llamas Ep. 30 - Getting Dekkered Pt 2
Battletech VOD - Twerking Llamas Ep. 29 - Getting Dekkered Pt 1
Просмотров 14 года назад
Battletech VOD - Twerking Llamas Ep. 29 - Getting Dekkered Pt 1
Battletech VOD - Twerking Llamas Ep. 28 - Licking the Wounds
4 года назад
Battletech VOD - Twerking Llamas Ep. 28 - Licking the Wounds
Battletech VOD - Twerking Llamas Ep. 27 - Darius's Bad Feelings Part 3
4 года назад
Battletech VOD - Twerking Llamas Ep. 27 - Darius's Bad Feelings Part 3
Battletech VOD - Twerking Llamas Ep. 26 - Darius's Bad Feelings Part 2
Просмотров 24 года назад
Battletech VOD - Twerking Llamas Ep. 26 - Darius's Bad Feelings Part 2
Battletech VOD - Twerking Llamas Ep. 25 - Darius's Bad Feelings Part 1
Просмотров 34 года назад
Battletech VOD - Twerking Llamas Ep. 25 - Darius's Bad Feelings Part 1
🤩 Promo sm
Wow this was super helpful - and I'm just at the point in the game where I'm ready to understand the information - thanks algorithm!
Getting stopping by showing love I stream cyberpunk as well haha love this game
What is "backspacing"?
7 years later hello
Tell me about weird bugs that end up causing a lot of fun! Go!
What do you do when you find a bug in game?
nice vid my dude
A little dry, but I can feel my brain waking up watching this. Plus, I have the urge to read Calculus Made Easy after hearing the title's quote expanded.
I'm doing a paper on the discourse community of KSP I was hoping you would allow me to use some screenshots from your videos to show how complex the game can become if the player wishes.
love ya daddy
Would you consider re-making this video with FAR calculations?
Unlikely as I don't use mods...however...once stock aero is updated in 1.0....that's a whole different story.
that is right... well I will be looking forward to any new videos you upload!
YAY!!!!!!!
Purple Target is back! Awesome.
^this
was back :(
Science good!
Where is that radio chatter from? I quite like it.
Really enjoyed your series and thought you might be interested in some interesting changes to a sweet little mod that's getting some much needed attention .. KOS w/kOS mod: demo VecDraw feature. I thought of your series when I saw this new feature and figured you'd extract some value from it :0)
I think he is also using Athlonic Electronics / LCD - Launch CountDown. Edit: nevermind, Athlonic provides human sounds similar to apollo, not these silly sounds, and no "flameout" or staging sounds.
I'm failing to understand something here. Isn't terminal velocity the fastest velocity something can fall? The force of the air canceling out the force of gravity. In this vid it was the velocity when they hit the ground, but they were already decelerating, meaning the acceleration is in the opposite direction, slowing it down. :S
Terminal Velocity is the max speed that something is supposed to fall, yes. When the force of air drag, resisting the fall, is equal to the force of gravity pulling the object down, the object can no longer fall any faster. However, what happens in a dynamic system like this, is that the atmosphere get's thicker as the object falls, which increases the air drag. So as the object is falling, terminal velocity get's progressively lower, the deeper into the atmosphere the object goes. So yes...an object which reached terminal velocity at a high altitude, will decelerate as it falls into thicker air.
I thought about it and that's what I've come up with as well, thanks for clearing that up!
This might be a stupid question but, how do you equate the delta-v used by just using the percentage of fuel left? Or do you convert the percentage into mass and plug it into your stage statics with the rocket equation?
statistics*
Yep, you got it. We know the mass of the fuel in the stage, and the dry mass of the vessel...so any percentage of fuel, converted to mass, and plugged into the rocket equation will give us the delta-V remaining.
Thanks for the reply! Tho I wish there was an easier way :P Seems I need to get into this spreadsheet thing.
Great video very well planned video and executed it perfectly
YAY free returns!!!
Josiah: True story. Unfortunately I haven't been able to find a way to streamline the diagrams and equations to make these doable in shorter timeframes.
Man, it has been awhile since you uploaded a video
Thanks for the heads up Josiah....apparently the new version of my editing software suddenly forgot that Mono inputs are supposed to feed both channels.
your audio is panned all the to the left
I was wondering if you could either do a short video or post about how exactly you timed your com sats so accurately I've went through your videos again and again and I can't quite figure it out
Please do....I'm really not qualified to be the only one! ;)
Sorry for the delay, but I did get around to hacking around a bit in the numbers. I'm not sure how you're gauging what you actually used, but the math and node tests I looked at bear out the estimates. I had about 50m/s for the initial Axis change, and about 60 or 70m/s to drop the Pe to 20km. The calculations of course are based on prograde/retrograde burns at the Pe or Ap only...if burning radially at other parts of the orbit, all bets from the math are off.
Ok so I was going from a 70KM orbit to a 100KM orbit it said I'd need 48 m/s to raise apo and circularize. to de-orbit it to a 20KM peri it would take 88 m/s It turned out to take 68 m/s and 239 m/s it this a math error on my part or a pilot error? I thought it might just be since the orbit is so small but 239 compared to 88 it a large difference...
What you are doing is what i have been wanting for quite a while, and when i ever get around to making my own series, i think i will try to do the same things you are, meaning trying to teach others that math is fun
Awesome I haven't seen any of your videos or done any KSP in so long i had to go back and rewatch them xD
Thanks for the videos. What are you using to generate the voices (i.e. countdown, stage markers, etc)?
good stuff
I'm fascinated by how you coincided your chatter with staging and a pre-launch countdown. I haven't found any information about how to create this effect using chatterer, and I'm reasonably familiar with the mod. I was wondering if you had any insight into resolving this. I'd very much like to have a realistic capcom/spaceship dialog during missions.
Nevermind, just noticed that the conversion wind up nearly cancelling each other out.
Correct me if I'm wrong but aren't your units throwing off the actual TWR? Your doing kN/Tms^-2. shouldn't you actually be converting your Tonnage into kg then your kN to N? doing that you wind up with ~0.98 TWR. Let me know if I'm just wrong with my maths or if KSP doesn't take that into account.
I must say it's very very refreshing to see someone doing these kinds of videos. Now we just need to get you more popular than Scott Manley.
13:12 -__- Wow... You trolled me so hard. I had like another window of notepad trying to follow along what you were doing and BAM... Real cool man. Real cool.
Can you please turn down the beep at the start? My ears...
Nice, I took a half hour last night to test the theory as well after your comment. That said, Manley mode Munshots are one thing...but I don't recall him setting up a free return trajectory as part of it. Without either the Nodes or a room full of pocket protectors and slide rules, I'm not sure such a thing is practicable... Especially since even the Apollo flights generally needed some course corrections en route to set it up.
Yeah i ended up succeeding using maneuver nodes, i was just wondering if it was possible to do it without guesswork (aka moving the node around until i found it) I am getting ready to start a hardmode run of kerbal, no guesswork(which is why your videos are super interesting) no map mode (except for controlling parts of the rocket that arnt normally accessible, planned economy, and no kerbal deaths if possible. So the fact that i just had to "feel" around for the intercept was saddening
I'm not sure about the calculations, but you can probably use the maneuver nodes to plan one out. It's pretty much just a gravity slingshot, but you need to do you trans-munar-injections such that the Pe ahead of the Mun so that it slows you down. As long as your Kerbin Pe at TMI isn't too high, it shouldn't take too much for a slingshot to dip your Pe into atmo for the return.
I am currently using the far mod, it seems to tune up the atmospheric model a fair bit. Obviously not relevant considering you are doing all stock stuff. As an aside, was attempting to figure out a free return trajectory today to the mun using precise math.... we failed miserably. Any thoughts on an approach to the problem?
Glad that you're enjoying them.
It's not a trivial calculation to get the actual dV lost to drag. What is does attempt to show is that the slower you accelerate, the longer it will take to get the velocity required...therefore the longer you will spend fighting against gravity, hence the more dV will be lost to Gravity Drag.
I wasn't planning on it...they're not a straight forward comparison, especially since air breathers are able to get huge amounts of their reaction mass out of the atmo, hence the extraordinarily high ISP of the jet engines. And the drag numbers would be just obscene. That, and I'm not likely to touch on spaceplanes at all until a more refined atmospheric model is introduced.
Aw man.....I'm going to need a bigger bucket and sponge to clean up that mess!
Will you be doing any analysis of spaceplane delivery systems vs vertical takeoff rockets Dv Comparisons? (obviously regarding achieving touchdown and orbit on celestial bodies with atmospheres)